Bryan Silva has 8 years of experience as a character artist specializing in
traditional sculpting, digital sculpting. modeling, texturing, and blend shape
based facial rigging. Bryan has worked in the film, game and toy industries. Bryan is also a CGWorkshop instructor at CGSociety, where he teaches blend shape creation using Mudbox.
Film credits include:
Game credits include:
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Killzone Shadow Fall (in production)
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Elder Scrolls Online (in production)
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XCOM (in production)
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Bully: Scholarship Edition
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Borderlands
Past employers include:
