Bryan Silva has 8 years of experience as a character artist specializing in traditional sculpting, digital sculpting. modeling, texturing, and blend shape based facial rigging.  Bryan has worked in the film, game and toy industries. Bryan is also a CGWorkshop instructor at CGSociety, where he teaches blend shape creation using Mudbox.

Film credits include:

  • Disney's A Christmas Carol

  • Mars Needs Moms

  • Yellow Submarine (pre-production)

Game credits include:

  • Killzone Shadow Fall (in production)

  • Elder Scrolls Online (in production)

  • XCOM (in production)

  • Bully: Scholarship Edition

  • Borderlands

Past employers include: